MAKING OF SPACE JADE
WEEK 33 - A SIMPLE ROCK TEXTURE FROM SCRACTH
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STEP 1: INTRODUCTION AND THE DESIGN
1.1 - Original hand drawn sketch.
Scanned and upscaled to 8192px * 8192px
1.2 - Texture depth visualization.
Green is closest and red is farthest.
(Check Step 6.1)
1.3 - Offset the original image horizontally
and vertically 50%.
STEP 2: FROM SKETCH TO LINE ART
2.1 - Redraw the image digitally and
remove any seams from the image.
2.2 - Here's the final line art version. 2.3 - Offset the line art version back
to the original position.
STEP 3: BASE COLORING
3.1 - Set a base color
( I usually go from dark to light )
3.2 - Use a lighter color for the surface
and a darker color for the gaps.
3.3 - Here's the result.
STEP 4: A LITTLE BIT MORE DEPTH
4.1 - Step 3: Texture. 4.2 - Add a shadow 4.3 - Still a simple rock texture
but with a little bit more depth.
STEP 5: ADDING DETAIL
5.1 - Step 4: Texture 5.2 - Add cracks and detail. 5.3 - Here's the result.
STEP 6: CREATING AN AMBIENT OCCLUSION
6.1 - Create a simple 3D-model using
Step 1.2 image as a reference.
6.2 - A simple 1-dimensional UV-projection from straight ahead. 6.3 - Bake an ambient occlusion map.
STEP 7: FINISHING UP
7.1 - Step 5: Texture 7.2 - Multiply with an AO map 7.3 - Here's the seamless rock texture with depth.
FINAL RESULT: